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SANTIAGO ECHEVERRY

ART310 | Advanced Computer Art | Fall 2005
CAS 123 | 08/29/05 - 12/15/05 | Sec G - Mon-Wed-Fri: 12:30 - 2:20PM

secheverry at ut.edu | R.K. Bailey 131 | 813 - 253 3333 x 3769
Office hours by appointment only
Mon / Wed 3:30 - 4:45 PM
Week Description   Assignments
1 - Multimedia A
08/29
08/31
09/02
Syllabus, goals of the class, required readings, general presentation and statistics of the students.

Definition of MULTIMEDIALITY, Theatrum Mundi, Deus Ex Machinae, Encyclopedia, Opera, Vaudeville. Evolution of structures. Cinema as time capturing element, evolution of the moving image: from chemical to electronic, from B/W to neuroimaging.




Explore:
http://seas.upenn.edu/~pws/EMX/before.html
http://www.computerhistory.org/

Readings:
Christiane Paul | DIGITAL ART
Personal computer milestones

2 - Multimedia B
09/05
09/07
09/09

From analog to digital. Television as the first decomposition of reality into measurable electric pulses, evolving into the base of digital control. The Scanner, decomposition in lines and pixels. The first PC, early artistic approaches to digital art. ASCII art. Realistic imaging Vs. vectorial creation.


Readings:
http://www.mztv.com/





Explore:
http://www.asciimation.co.nz/
http://www.chris.com/ascii
http://abstract.cs.washington.edu/~renacer/ascii-matrix.html.gz
3 - 2D ANIMATION
09/12
09/14
09/16
Understanding Animation. Basics of pixelized gif animation via ImageReady. Understanding frames, sequence and time decomposition. Anim GIF as the precursor of Digital Video. Overview of animation techniques. McLaren, The Residents - early animations, Hedwig and the angry inch

Explore:
http://www.theresidents.co.uk/menu.htm
http://www.residents.com/
http://www.ralphamerica.com/



• Create your own 60 second / 10 fps / frame by frame animation. It can be stop motion with objects or pictures or DIGITALLY drawn or imported images
4 - AUDIO
09/19
09/21
09/23
From Mozart to Miss Kittin, evolution of audio creation. Saint Saens, Concrete Music, Minimalism, Fluxus, Electronic Synthesizers, Industrial, Electro.

Digital sound, alteration. Understanding compression, different formats. Sample rate, Niquist Theorem. AIFF, WAV, MP3. Sound tracks using Quicktime, exporting, mixing. Bring a set of music CDs and MP3s to work in class, and your headphones! AUDACITY Software

Explore:
http://www.stockhausen.org/
http://www.iannis-xenakis.org/english/index.html
http://csunix1.lvc.edu/~snyder/em/varese.html
http://www.ubu.com/sound/sch.html / Schaeffer - Audio clips
http://www.jahsonic.com/PierreSchaeffer.html



• Record digitally your own voice reading your favorite poem, max 1 minute, and resample it at 44, 22, 11 and 6 khz.

• Remix 1 minute of audio inspired by the Concrete Musicians using AUDACITY / Sound Studio / ProTools / GarageBand / Reason / Any audio sw you want. Bring the files to the next class.
5 - FLASH ANIMATION 1
09/26
09/28
09/30

Flash: vectorial animation. Frame rate. Importing and synchronizing audio. Frames, KeyFrames, Tools, Shape and Motion tweening. Exporting swf files. Publish settings. Library. Building your project.

Readings:
Generation Flash | Lev Manovich
• Create a Flash video of your own 1 minute experimental music composition. 10fps / 360 x 240 px

Read:
Flash MX 2004 Documentation
Macromedia Flash Tutorial
Flash MX 2004 Learning Center
DevNet
6 - FLASH ANIMATION 2
10/03
10/05
10/07
Movie Clips, basic properties, transformations. Converting to symbols. Scenes. Shape vs Motion tweening. Freehand and Flash, Tracing bitmaps, designing for animation, layers, advanced animation techniques. Timeline Effects. Movie Clips. Work Area. Text control. Design panels.



• Create a Flash animation of your favorite song - 3 minutes max. 10fps / 360 x 240

• voozclub.com
• atomfilms.com/af/animation/flash
• goultralightsgo.com

• insertsilence.com
• whitehouseanimationinc.com
• HotWired: Animation Express

7 - NAVIGATION
10/10
10/12
10/14

Graphics, Shapes, Buttons and Movie Clips. PROPERTIES. Non-linear thinking, fragmentation of information. Scenes, Labels, Navigation. Basic Flash Behaviors.

Reading
Foucault's bio
• Michel Foucault - What is an author?

• Create an interactive autoscopy, using buttons, scenes, basic navigation, digitizing sounds and images of yourself.

 

8 - DIGITAL VIDEO
10/17
10/19
10/21
Understanding Quicktime Movies. Compression, quality, streaming. Formats, bit rate. Importing, manipulating, fragmenting digital video

• Emergency Broadcast Network



• Inspired by EBN, recycle pre-existing videos, create an interactive video piece. 10 fps / 360 x 240
9 - DIGITAL VIDEO
10/24
10/26
10/28

Preloaders and Navigation Menus. Understanding basic behaviors. Understanding fragmented narration. TAROT example.

Reading
• Aristotle's Poetics
• Heiner Müller | Hamlet Machine
• Samuel Becket | QUAD / Not I

  • Create an Interactive Narration, including Digital Video and Audio, where the user will be able to create his/her own story. Must contain a floating menu and a functional preloader
10 - PROGRAMMING
10/31
11/02
11/04


Basics of programming, structures, functions, setInterval. Types of variables, boolean, integer, float, numeric, alpha, arrays. Repeat loops, conditionnals.


• Create a series of practice movies where you will alter the properties of Movie Clips - _width, _height, _x, _y, etc - using variables, functions, repeat loops and conditionnals.

Actionscript 2.0
actionscripts.org
WebWasp tutorials
UMBC Interactive
More tutorials

11 - PROGRAMMING
11/7
11/09
11/11
ARRAYS, understanding lists.



12 - PROGRAMMING
11/14
11/16
11/18
Loading JPG / SWF / DATA into Movie Clips. XML integration, notion of Data Bases. Interaction with Javascript.
• Create a movie implementing XML integration and manipulation of imported data. Open topic.

13 - INTERACTIVITY
11/21
11/23


Interactive Media Vs. Responsive Media. Story Board, Information architecture. navigation. User centered design. Understanding examples in the real world. Interactive art. Director. Laurie Anderson, Myst, Eve, Bill Seaman, ZKM, Ars Electronica, Whitney...

• Reading
The Design of Everyday Things | Donald A. Norman


• Using all the elements of programming we have studied, create an interactive/experimental study of a chosen artist from the list, involving digital video, audio, vector animation. DUE 12 / 05

Leigh Bowery, Orlan, Steve Mann, Stelarc, Pierre et Gilles, Gilbert and George, Jeff Koons, Bob Flanagan, Klaus Nomi...


11/24 - 11/25 THANKSGIVING    
14 - WORKSHOP
11/28
11/30
12/02
• Presentation of Final Project ideas.

• Artist Study Workshop

 
15 - WORKSHOP
12/05
12/07
12/09

Final project workshop


• Topic for Independent Study: Processing. Real time manipulation, audio, video manipulation. Physical computing. going beyond the machine. Sensors of the computer.

Explore:
processing.org
16 - FINALS
12/12
12/14
FINAL PROJECTS PRESENTATION - EVERYONE MUST BE PRESENT