<script>
window.onload = function() {
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
var image1 = new Image();
image1.src = "img/foot.png";
var image2 = new Image();
image2.src = "img/patty.png";
image1.onload = function() {
for (var i=0; i<100; i++) {
context.save();
context.translate(canvas.width/2, canvas.height/2);
context.rotate(Math.PI*2*i/100);
context.drawImage(image1, 0, 0);
context.restore();
}
}
image2.onload = function() {
for (var i=0; i<10; i++) {
context.save();
context.translate(canvas.width/2, canvas.height/2);
context.rotate(Math.PI*2*i/10);
context.drawImage(image2, 50, 50);
context.restore();
}
}
}
</script>