SANTIAGO ECHEVERRY

ART310 | Advanced DIGITAL ARTS | SPRING 2012 | PRE-REQUISITE: ART210

CAS 134 | Section P | Tue - Thu: 4:30 - 6:50PM


secheverry at ut.edu | CAS Annex 112 | 813 - 813 257 3769 | Office hours by appointment only
Assignment Class   Resources
1 – PRACTICE
Create 10 practice movies exploring Shape Tweens (not graded )
Animation tools in Flash CS5.5, Timeline, Shape tweens, notion of time in Animation   http://tv.adobe.com/show/learn-flash-professional-cs5
GS01 - GS13
2 – PAINTING
Choose your favorite painting and transform it into an animated scene: 30 seconds minimum, 10fps.
Movie Clips, Classic vs Motion Tweens. Masks, animated Masks. Basic audio. Starry night   Images in Flash
Motion tweens 1
Motion tween 2
3 – DANCER
Create a 30s / 24fps min / dancing objects exploring the bone tool (IK)
Advanced Animation techniques, visual effects, Bone tool. Nested movie clips.
  • Inverse Kinetics on Atomiclearning
lecielestbleu.org
4 – KINETIC TYPOGRAPHY
minimum 60 secs, max 90 secs anim , 30fps, 720x480px
Fonts, vectorized types, animated typography, design for motion graphics.



  Fight Club
Pulp Fiction
Lord of War
Pi Song
Embedding fonts in Flash
TLF Text Text Layout Framework
Working with TLF text
Todd Perkins tutorial

5 - MUSIC "VIDEO"
Create a minimum 3 min / 10fps / 720x480 / music video for a local band or your own music, using as many visual and animation techniques - in creative and appropriate ways for the style of the animation. You MUST incorporate VIDEO in your project.
Streaming Vs Event audio sync. Animation techniques. Controlling video and audio in Flash. FLV vs SWF, streaming vs pre-loading

LowMorale Creep
Pi Song
Supreme Beings of Leisure
TARBOY
Animator Vs. Animation
newgrounds.com
atomfilms.com/af/animation/flash
goultralightsgo.com
insertsilence.com
whitehouseanimationinc.com
6 - SOUND MACHINE
explore interaction design issues and design buttons WITH AUDIO that would invite the user to interact with your movie using a unique frame.

Buttons, interactivity, understanding the Interaction Cycle. Communication Magnetic North / Blast Radius & Jason Theodor - Creativity = The act of connecting things in unexpected ways. JimCarrey.com / MarcoBrambilla.com
  Read:
• The Design of Everyday Things (BB)
• Understanding Comics (BB)
Foundation-Flash tutorials
developphp.com tutorials
7 - FAIRY TALE
Create a visual interactive narration in the form of a Fairy Tale.



Pre-production of hypermedia, scripting, storyboarding. Fragmentation of information, non-linearity. Loading / MP3 / JPG / SWF / DATA into your movie.


Watch:
Pan's Labyrinth
Run Lola Run
Kuleshov Effect

8 - MATH NIGHTMARE
Inspired by the Tibetan Mandalas, use MATHEMATICAL formulas to transform Movie Clips and DYNAMICALLY GENERATED OBJECTS on the stage, be creative and face your fear of numbers >:-)
Timeline scritpting Vs. External scripting. Creating and controlling dynamically created movie clips in Flash . Drawing basic shapes, color control #2 / Repeat loops, conditionnals.
Applied mathematic formulas, understanding chaos. Notion of Data Bases. XML. PRELOADERS

flashandmath.com
actionscripts.org
WebWasp tutorials
Explore:
Flash Documentation
Macromedia Flash Tutorials
Flash Learning Center
liquidjourney.com
as3cheatsheet.agivera.pl
Beautiful Algorithms: Design from Nature and Mathematics /cove.org
9 - AS3 GAME
Timeline animation vs. math animation. Manipulation, class assignment, dynamically added visual and aural elements on the stage. Basics of programming, structures, functions. ARRAYS, understanding list. Conditionals, basic functions. Parent/Child programming

Classes / Movie clip classes
kirupa.com / MC Vs Sprite
• actionscript.org
http://www.jeanmalek.com/
senocular.com
10 - FINAL PROJECT
Create an interactive project that explores your biggest passion. It must integrate interactivity, video, audio, animation, user interaction and a correct and complete interaction cycle. The project must be loaded into a new movie and must be controlable (PRELOADER)

Processing // Arduino (free)
Openframeworks (app developer on mac)
Max/Jitter (paid)

  Conditions for the Final Project
• Show Off
• Kick Ass
Flash CS6 Workshop
FINALS

FINAL PROJECTS PRESENTATION - EVERYONE MUST BE PRESENT

OJO: THURSDAY MAY 3rd | 11am - 1pm / CAS 134 exams